Wednesday, March 20, 2013

2013 PORTFOLIO/REEL/RESUME DROP-OFF EVENT - LOS ANGELES, CA

2013 PORTFOLIO/REEL/RESUME DROP-OFF EVENT - LOS ANGELES, CA - WEDNESDAY MARCH 20



2013 Portfolio/Reel/Resume Drop-Off Event - Los Angeles, CA - Wednesday March 20

Are you an animator or visual effects professional with 2 - 5 years+ experience? We'd love to talk to you.


Disney Animation is hosting a reel/portfolio drop off event at the TAG Gallery in Santa Monica.

Stop by to meet with some of our leads, hear about opportunities, and talk about the craft of animation.


To view our current opportunities please visit https://careers.disneyanimation.com/job_groups


If you plan on attending, please create a profile and/or upload your latest reel and/or: https://careers.disneyanimation.com/login


We hope to see you there!



Wednesday, March 20

TAG Gallery - Bergamot Arts Complex

2525 Michigan Ave.

Santa Monica, CA 90404

6:00 - 9:00 PM

Parking available on site






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Careers @ Sidefx


Sidefx has opportunities for artist, interns, developers etc. check it out often

http://www.sidefx.com/index.php?option=com_content&task=blogcategory&id=40&Itemid=210







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Framestore L.A.


LA - Studio - Generalist Lighting TD

Overall Job Purpose


Framestore in LA is looking for Mid-Senior Lighting/Generalist TD's with both photo-real and creative aptitudes for our commercials team. We're looking for candidates that can take a project from start to finish while being involved creatively with the team, directors and clients. You'll need the ability to think on your feet, and to react quickly to changing parameters. You'll have a full understanding every aspect of the CG process, and be skilled in multiple disciplines.

Responsibilities


• In depth knowledge & experience of one or more: Maya / Houdini / XSI.

• In depth knowledge & experience of one or more: MentalRay / RenderMan / Arnold / Mantra. Other renderers a plus

• Strong Lighting/Shading ability in multiple disciplines - env/organic/mechanical/creature/fx

• Mel / Python Scripting

• Good knowledge/ability in entire CG process - Modeling/Rigging/Texture/LookDev/Dynamics

• Understanding of Pipelines

• Strong team player

• Comp/Nuke working knowledge a big plus

• Shoot supervision a big plus

• Illustration skills a big plus

• Editing skills a big plus

Due to the high volume of applications we will only reply to those that have been shortlisted for interview.

At this time, preference is given to applicants with permission to work in the U.S.

Framestore recruiting


Montreal - FX TD

With an emphasis on the aesthetics and techniques to create photorealistic effects within nature, FX TDs will take 3D scenes from animators/matchmovers to create FX simulations that meet the specific requirements of a VFX pipeline. 


Responsibilities


Create particle, RigidBody , fluid, cloth, fur & hair simulations.
Apply lighting and shaders to produce the final rendered image or pass the simulations onto a Lighting TD.
Uses an array of commercial and proprietary FX tools.
Works in partnership with modellers, animators, lighters, texture artists & compositors to ensure shots are delivered to the highest standard.
Works within the team on a production to determine the various design solutions needed to create the effects.
Designs and creates images, elements, effects, pipelines, tools and techniques for digital visual effects.
Help design solutions where a more procedural approach can be used to help create the effects required.
Produces test and often final renders of all FX elements for a shot.
Creates working quick-comps for review by the supervision team.

Essential


Excellent Houdini and/or Maya
Thorough understanding of techniques and technologies relating to FX simulation / animation.
Experience in producing effects such as smoke, fire, clouds, water, steam and explosion, also simulation techniques for RBD, cloth and hair.
Working knowledge of Renderman or Arnold preferred
Good understanding of the entire visual effects process, from shooting to modelling and texturing, animation, rendering and compositing.
Familiar with pipeline issues especially working between multiple packages.
Working knowledge of at least one compositing application (Shake, Nuke, Halo, etc) and a solid understanding of the compositing process.
Should have strong Vex/hscript/Mel scripting skills.

Desirable


Knowledge in other simulation packages such as Naiad
Programming skills with C/C++ also an advantage along with knowledge of the Houdini HDK and Maya API.
Python and Unix shell scripting also advantageous.
Experience with other render packages
Please include link to your online showreel on your CV


Start date: ASAP